About EnvyGames:
EnvyGames is a new game development studio created to produce high
quality action/adventure games and next generation gaming
experiences. We are building a team of high energy artists and
programmers filled with enthusiasm and talent to produce our next
game title for the Xbox 360 platform. We are currently searching for
smart and creative individuals interesting in joining a fun team.
Our studio culture revolves around creating a fun and cooperative
environment to design and build games. Project schedules are managed
realistically, communication and vision is clearly articulated, new
techniques and technologies are always explored, and we take pride
in the quality of our final product. You should find EnvyGames to be
a fun, respectful, and rewarding place to work.
Please submit your current resume and cover letter to:
EnvyGames
28 North First Street, Suite 802
San Jose, CA 95113, USA
Fax: 408-516-8406
jobs@envygames.com
Please note that we will only contact pre-selected applicants for an
interview. We will keep your application on file for a minimum of 6
months.
3D Software Engineer (1) Full-time work
Candidate will work closely with Level Designers, 3D Modelers, 3D
Animators, and Sound Engineers to design and develop high-quality
game titles and net generation game concepts for the PC and XBox
platforms. Candidate should be passionate about playing and making
games and have prior experience working with game engines in C/C++.
Candidate must have deep knowledge of object-oriented design
principles.
Qualifications
5+ years experience with C/C++ programming on Microsoft Visual
Studio .NET.
Strong debugging skills as well as memory and performance
optimization.
Experience with DirectX 9 programming.
Experience with 3D games and/or 3D engines.
Prior experience with a published game is highly desired.
Experience developing action/adventure games is highly desired.
Experience with code profiling tools is highly desired.
Game AI development expertise is desired.
Physics simulation development experience is highly desired.
3D Modeler (2) Contract-to-Hire
Candidate will be responsible for creating high quality 3D models
from detailed drawings while working within specific polygon
limitations. Applicants must be able to produce character models and
animation. Experience using 3D Studio Max 7/8 for modeling and
animations required. An understanding of character creation
(modeling, texturing and rigging) is a must. Applicants should be
able to work with a range of styles and be able to produce UV
texture maps for the Texture Artists. Candidate must work well in a
team environment and have strong communication skills. Candidate
must also take and understand direction well, meet deadlines and
handle multiple tasks.
Qualifications
Experience with creating 3D models, knowledge of 3D Studio Max 7+
modeling, texturing, rigging, and animating.
Prior game development experience is highly desired.
Knowledge with texturing tools, such as Adobe Photoshop and Maxon
Bodypaint is desired.
Candidate must provide a portfolio that shows prior character
modeling, meshing and texturing skills (demonstration of animation
is appreciated). Portfolio should showcase models as textured and
un-textured.
Texture Artist (1) Contract-to-Hire
Responsible for creating detailed photo-realistic textures for game
characters, architecture, landscapes, and props. Candidate may be
required to produce sky-boxes that feature 3D landscapes. Textures
must be very high quality and include details such as shading and
shadows, depth, and life. Candidate will work closely with the game
designer, 3D modelers, and level designers to work out the
specifications for all textures.
Qualifications
Prior game development experience or game-modding experience is
highly desired.
Experience with creating texture maps, normal maps, bump maps, and
environment maps.
Strong knowledge with texturing tools, such as Adobe Photoshop,
TextureMaker, Bryce, and Maxon Bodypaint is desired.
Experience with UV texture mapping
Candidate must provide sample work or a portfolio that features a
sample of textures produced, such as a texture pack (watermarked is
acceptable). Portfolio should include a sample UV texture map for a
character and a sample skybox graphic.