SpriteWorks

SpriteWorks is a flexible application that takes 3D models in Collada and .DTS format and turns them into 2D sprite textures. This can be used to produce very realistic sprites from well lit and normal mapped 3D models. You can also select any animation sequence attached to a DTS shape to create an animated sprite sheet.

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SpriteWorks features complete camera control so you can get the camera angle you want. It also has an auto-aiming feature that always points the camera to the model, regardless of the camera’s position. You can also pick from a list of preset camera positions or define your own for quick and consistent rendering. The whole goal is to balance flexibility with ease of use. If you’re planning an isometric game, or any 2D game that would benefit from some 3D graphics, this might be useful.

SpriteWorks is produces images that are translucent .png files that will work with any 2D graphics engine. In the video below, SpriteWorks is used to take a 3D robot DTS model, select an animation (in this case “run”), generate the animated sprite sheet, then import it into Torque X Builder 2D. SpriteWorks will work with just about any DTS file, from Kork the sample player to the many buildings and vehicles sold as content packs. 

 

Click to Download the Trial Version

 

SpriteWorks 1.0 Runtime License
($49.95 USD)

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