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	<title>Comments for EnvyGames</title>
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		<title>Comment on SpriteWorks 2.1 Released by John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/738/comment-page-1#comment-124</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Sun, 09 May 2010 02:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=738#comment-124</guid>
		<description>Yes, purchases include both Windows and Mac OS versions of SpriteWorks as well as future software updates. The OSX version is expected to be released by the end of next week. We&#039;re already using it internally for an iPhone game project and are finalizing the installer and completing some testing. A 64-bit Windows is also planned for the week following.
 
John K.</description>
		<content:encoded><![CDATA[<p>Yes, purchases include both Windows and Mac OS versions of SpriteWorks as well as future software updates. The OSX version is expected to be released by the end of next week. We&#8217;re already using it internally for an iPhone game project and are finalizing the installer and completing some testing. A 64-bit Windows is also planned for the week following.</p>
<p>John K.</p>
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		<title>Comment on SpriteWorks 2.1 Released by Kenrik</title>
		<link>http://www.envygames.com/content/index.php/archives/738/comment-page-1#comment-123</link>
		<dc:creator>Kenrik</dc:creator>
		<pubDate>Sun, 09 May 2010 01:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=738#comment-123</guid>
		<description>If I buy this now will I get the OSX version free or should I wait until you guys finish it and get that version?</description>
		<content:encoded><![CDATA[<p>If I buy this now will I get the OSX version free or should I wait until you guys finish it and get that version?</p>
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		<title>Comment on PlayBits Launch Date: July 10th by markus</title>
		<link>http://www.envygames.com/content/index.php/archives/573/comment-page-1#comment-102</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Mon, 31 Aug 2009 18:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=573#comment-102</guid>
		<description>Hi John,

I have played a bit with expression blend and the physics behaviors of andy beaulieu. Can&#039;t wait to have such a workflow with a full game engine. Blend seems really smart. Any news for the public beta release date?</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>I have played a bit with expression blend and the physics behaviors of andy beaulieu. Can&#8217;t wait to have such a workflow with a full game engine. Blend seems really smart. Any news for the public beta release date?</p>
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		<title>Comment on SpriteWorks2 Beta Now Available by Brian Bond</title>
		<link>http://www.envygames.com/content/index.php/archives/673/comment-page-1#comment-98</link>
		<dc:creator>Brian Bond</dc:creator>
		<pubDate>Mon, 03 Aug 2009 21:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=673#comment-98</guid>
		<description>Hey John, does this also bake out normal map for the sprite sheet? To be used with say TX2D&#039;s lighting system?

Brian</description>
		<content:encoded><![CDATA[<p>Hey John, does this also bake out normal map for the sprite sheet? To be used with say TX2D&#8217;s lighting system?</p>
<p>Brian</p>
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		<title>Comment on PlayBits Limited Beta 1 Release by John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/662/comment-page-1#comment-91</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Mon, 13 Jul 2009 22:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=662#comment-91</guid>
		<description>The Early Adopter program is still going to be open to the public with our upcoming Beta2 release and still at the EA price. The limited Beta1 participants are largely performing an API shakedown with &#039;throw-away&#039; test projects. We expect the EA program to be open to everyone in just a couple of weeks. 
 
John K.</description>
		<content:encoded><![CDATA[<p>The Early Adopter program is still going to be open to the public with our upcoming Beta2 release and still at the EA price. The limited Beta1 participants are largely performing an API shakedown with &#8216;throw-away&#8217; test projects. We expect the EA program to be open to everyone in just a couple of weeks. </p>
<p>John K.</p>
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		<title>Comment on PlayBits Launch Date: July 10th by John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/573/comment-page-1#comment-90</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Mon, 13 Jul 2009 22:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=573#comment-90</guid>
		<description>marcus, the event in San Francisco was very well done and I was pleased to personally meet with the people behind Silverlight 3 and Expression 3. 
 
The delayed release is tied somewhat to Expression Blend&#039;s delay, but mostly tied to our desire to make sure that the public interfaces into the game engine are finalized. Even last week, there were some renaming of public methods which caused all of the samples to be changed. But the end result is a framework that is very intuitive and tied in well with the Silverlight SDK. 
 
2D Light effects are definitely on the radar, but not in the initial release. The first release will include a simple drop shadow for game objects, but they will be projected at a fixed (programmer defined) angle. However, that does keep the door open for a new pixel shader effect in which you can specify a light source and then let the shadows drop naturally. 
 
This, along with a larger collection of pixel shader effects, will be coming soon as they begin to really differentiate a Silverlight Web game from a Flash game. 
 
John K.</description>
		<content:encoded><![CDATA[<p>marcus, the event in San Francisco was very well done and I was pleased to personally meet with the people behind Silverlight 3 and Expression 3. </p>
<p>The delayed release is tied somewhat to Expression Blend&#8217;s delay, but mostly tied to our desire to make sure that the public interfaces into the game engine are finalized. Even last week, there were some renaming of public methods which caused all of the samples to be changed. But the end result is a framework that is very intuitive and tied in well with the Silverlight SDK. </p>
<p>2D Light effects are definitely on the radar, but not in the initial release. The first release will include a simple drop shadow for game objects, but they will be projected at a fixed (programmer defined) angle. However, that does keep the door open for a new pixel shader effect in which you can specify a light source and then let the shadows drop naturally. </p>
<p>This, along with a larger collection of pixel shader effects, will be coming soon as they begin to really differentiate a Silverlight Web game from a Flash game. </p>
<p>John K.</p>
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		<title>Comment on PlayBits Launch Date: July 10th by John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/573/comment-page-1#comment-89</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Mon, 13 Jul 2009 22:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=573#comment-89</guid>
		<description>Abdullah, in a sense, the broad release has been delayed. The Beta1 release went out to a limited number of participants to shakedown the public interfaces. The concern we had was that there might be game breaking changes in the next couple of weeks as that feedback comes in. For example, if we change the properties and method names around, your game&#039;s XAML code will break. We really expect this to be a short delay that will reduce the overall confusion for everyone. 
 
The other factor was that Silverlight 3 was released, but not Expression Studio 3. Microsoft has delayed that release for a couple of weeks and Expression Blend is our recommended game level editor. 
 
We really want this product released as quickly as possible. But only in a way that developers can take it and run with it as opposed to running into problems wih a changing API. 
 
John K.</description>
		<content:encoded><![CDATA[<p>Abdullah, in a sense, the broad release has been delayed. The Beta1 release went out to a limited number of participants to shakedown the public interfaces. The concern we had was that there might be game breaking changes in the next couple of weeks as that feedback comes in. For example, if we change the properties and method names around, your game&#8217;s XAML code will break. We really expect this to be a short delay that will reduce the overall confusion for everyone. </p>
<p>The other factor was that Silverlight 3 was released, but not Expression Studio 3. Microsoft has delayed that release for a couple of weeks and Expression Blend is our recommended game level editor. </p>
<p>We really want this product released as quickly as possible. But only in a way that developers can take it and run with it as opposed to running into problems wih a changing API. </p>
<p>John K.</p>
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		<title>Comment on PlayBits Limited Beta 1 Release by Abdullah</title>
		<link>http://www.envygames.com/content/index.php/archives/662/comment-page-1#comment-88</link>
		<dc:creator>Abdullah</dc:creator>
		<pubDate>Mon, 13 Jul 2009 21:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=662#comment-88</guid>
		<description>I was interested in signing up for the EA program. Can I still get into it? The pricing for EA&#039;s is damn nice.</description>
		<content:encoded><![CDATA[<p>I was interested in signing up for the EA program. Can I still get into it? The pricing for EA&#8217;s is damn nice.</p>
]]></content:encoded>
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		<title>Comment on PlayBits Launch Date: July 10th by markus</title>
		<link>http://www.envygames.com/content/index.php/archives/573/comment-page-1#comment-87</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=573#comment-87</guid>
		<description>Hi John,

3 Quick Questions
1. How was the silverlight 3.0 launch event in San Francisco? 
2. Are there great changes so that the release needs to be delayd?
3. Do you plan support for light effects?  (I always hoped that feature would come to gg tgb but I think there I have to wait until the next major release)</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>3 Quick Questions<br />
1. How was the silverlight 3.0 launch event in San Francisco?<br />
2. Are there great changes so that the release needs to be delayd?<br />
3. Do you plan support for light effects?  (I always hoped that feature would come to gg tgb but I think there I have to wait until the next major release)</p>
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		<title>Comment on PlayBits Launch Date: July 10th by Abdullah</title>
		<link>http://www.envygames.com/content/index.php/archives/573/comment-page-1#comment-86</link>
		<dc:creator>Abdullah</dc:creator>
		<pubDate>Mon, 13 Jul 2009 16:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=573#comment-86</guid>
		<description>Did this get delayed?</description>
		<content:encoded><![CDATA[<p>Did this get delayed?</p>
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