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	<title>EnvyGames &#187; Tools Announcements</title>
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		<title>SpriteWorks 2.1 Released</title>
		<link>http://www.envygames.com/content/index.php/archives/738</link>
		<comments>http://www.envygames.com/content/index.php/archives/738#comments</comments>
		<pubDate>Thu, 06 May 2010 03:29:39 +0000</pubDate>
		<dc:creator>John Kanalakis</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Tools Announcements]]></category>

		<guid isPermaLink="false">http://www.envygames.com/content/?p=738</guid>
		<description><![CDATA[SpriteWorks 2.1 is now available for Windows 7 and Vista. This release includes a number of significant improvements, including better support for COLLADA 3D models, compatibility with the Window 7 and Vista security model, support for long path names to 3D source models, faster image processing, and improved blur images effects. These improvements make SpriteWorks even [...]]]></description>
			<content:encoded><![CDATA[<p>SpriteWorks 2.1 is now available for Windows 7 and Vista. This release includes a number of significant improvements, including better support for COLLADA 3D models, compatibility with the Window 7 and Vista security model, support for long path names to 3D source models, faster image processing, and improved blur images effects. These improvements make SpriteWorks even easier to use to create high quality 2D static and animated sprite sheets from 3D source models. An additional SpriteWorks release for Mac OS X is near completion and will enable iPhone game developers to create sprite sheets more easily from a Mac development environment.</p>
<p>Existing lisencees may obtain their free updates from the download page. For more information about SpriteWorks, please see our <a href="http://www.envygames.com/content/index.php/tools/turn-3d-models-into-2d-animated-sprites">product page</a>.</p>
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		<title>SpriteWorks2 Beta Now Available</title>
		<link>http://www.envygames.com/content/index.php/archives/673</link>
		<comments>http://www.envygames.com/content/index.php/archives/673#comments</comments>
		<pubDate>Fri, 31 Jul 2009 23:08:34 +0000</pubDate>
		<dc:creator>John Kanalakis</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Tools Announcements]]></category>

		<guid isPermaLink="false">http://www.envygames.com/content/?p=673</guid>
		<description><![CDATA[Featured in Michael Snow’s book, &#8220;Game Programming with Silverlight&#8221; and Blog, SpriteWorks is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models. SpriteWorks was created last year, based on the XNA graphics framework. As such, it required VisualStudio 2008 and the XNA Framework to be installed as [...]]]></description>
			<content:encoded><![CDATA[<p>Featured in Michael Snow’s book, <a href="http://www.amazon.com/Game-Programming-Silverlight-Michael-Snow/dp/1598639064/ref=sr_1_1?ie=UTF8&amp;qid=1249077333&amp;sr=8-1" target="_blank">&#8220;Game Programming with Silverlight&#8221;</a> and <a href="silverlight.net/blogs/msnow/archive/2009/03/02/silverlight-tip-of-the-day-97-creating-sprites-from-3d-models-envygames.aspx" target="_blank">Blog</a>, SpriteWorks is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models. SpriteWorks was created last year, based on the XNA graphics framework. As such, it required VisualStudio 2008 and the XNA Framework to be installed as well. But no longer.</p>
<p>SpriteWorks2 is a complete overhaul from the ground up. It&#8217;s foundation has shifted from XNA to T3D and comes with a new look and a lot of great improvements. But the process of taking 3D models and generating animated sprite sheets for 2D games is the same. Existing customers are using SpriteWorks to create art for iPhone, TGB, and Torque X 2D games.</p>
<p> </p>
<p><a href="http://www.envygames.com/content/wp-content/uploads/2009/07/sw1.jpg"><img class="aligncenter size-full wp-image-674" title="sw1" src="http://www.envygames.com/content/wp-content/uploads/2009/07/sw1.jpg" alt="sw1" width="650" height="374" /></a></p>
<h3>Collada 3D Support</h3>
<p>One of the biggest features is support for the Collada 3D format. Collada is a popular 3D format that&#8217;s supported by every major 3D editor, including 3D Studio Max, Maya, XSI, and Blender. You can easily load your 3D models into SpriteWorks via Collada export.</p>
<h3>New Lighting</h3>
<p>SpriteWorks2 also offers even better lighting support. Now you can change the brightness and color of the light source, resulting in unique rendering effects. You can also use a mouse to drag the source light into position. You can also apply post-process image effects, such as blur, to add even more to your sprite sheets.</p>
<h3>New Usability</h3>
<p>Lastly, overall usability was closely reviewed and improved to make it as easy and efficient as possible to bring in 3D models, pose them, and produce animated sprite sheets. In addition to the existing camera sliders, you can drag the mouse around to move and rotate the model into position.</p>
<p><em>Position your mouse at the top-left corner of the viewport to reveal a popup menu that controls model placement and orientation by mouse. You can either capture a single frame of animation or create an entire animated sprite sheet.</em></p>
<p><a href="http://www.envygames.com/content/wp-content/uploads/2009/07/sw2.jpg"><img class="aligncenter size-full wp-image-676" title="sw2" src="http://www.envygames.com/content/wp-content/uploads/2009/07/sw2.jpg" alt="sw2" width="650" height="375" /></a></p>
<p><em>After specifying how many animated cells you want, press the Create Sprite button to create an anti-aliased, translucent sprite sheet similare to the one below. An image like this can quickly add 3D graphic art to your T2D, iTGB, or Torque X 2D game. Manny existing customers are using SpriteWorks to create content for Flash and Silverlight Web games.</em></p>
<p><a href="http://www.envygames.com/content/wp-content/uploads/2009/07/sw3.jpg"><img class="aligncenter size-full wp-image-677" title="sw3" src="http://www.envygames.com/content/wp-content/uploads/2009/07/sw3.jpg" alt="sw3" width="450" height="450" /></a></p>
<p>But quickly migrating the original SpriteWorks functionality based on XNA to T3D was not a quick task. Game developer <a href="www.garagegames.com/account/profile/109975" target="_blank">Daniel Hopkins</a> was a tremendous help in getting key functionality working in a very short period. He&#8217;s a fantastic T3D developer and deserves a ton of credit for his contribution.</p>
<h3>The Future of SpriteWorks</h3>
<p>SpriteWorks2 is definitely a huge leap forward from the original release, but it&#8217;s also just the beginning. The plan to quickly move over from XNA to T3D was meant to open new development possibilities, such as Mac OS platform release, support for even more 3D formats, and enabling new post-process effects, such as glow and cartoon rendering.</p>
<h3>Availability</h3>
<p>Existing SpriteWorks customers may now download the latest Beta release of SpriteWorks2 for Free from their download page on the EnvyGames website. For more information about SpriteWorks, please visit the <a href="http://www.envygames.com/content/index.php/tools/turn-3d-models-into-2d-animated-sprites" target="_blank">]SpriteWorks</a> product page.</p>
<p><span style="color: #ff0000;"><strong>Beta Note: The SpriteWorks2 Beta will only load 3D shapes located within the Application&#8217;s root directory or below.  <span style="text-decoration: underline;">C:\Program Files\EnvyGames\SpriteWorks2</span></strong>  <em>(Default)</em></span></p>
<p>John K.<br />
<a href="http://www.envygames.com">www.envygames.com</a></p>
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		<title>New Game Ideas</title>
		<link>http://www.envygames.com/content/index.php/archives/359</link>
		<comments>http://www.envygames.com/content/index.php/archives/359#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:06:13 +0000</pubDate>
		<dc:creator>John Kanalakis</dc:creator>
				<category><![CDATA[Tools Announcements]]></category>

		<guid isPermaLink="false">http://www.envygames.com/content/?p=359</guid>
		<description><![CDATA[The game industry is really becoming a bit stale with re-hashes of the same old game ideas. Sure, there are some amazing new graphics, great looking characters, and flashy visual effects. But, for the most part, games mechanics and themes are mostly the same. This is becuase professional game development has become more like feature [...]]]></description>
			<content:encoded><![CDATA[<p>The game industry is really becoming a bit stale with re-hashes of the same old game ideas. Sure, there are some amazing new graphics, great looking characters, and flashy visual effects. But, for the most part, games mechanics and themes are mostly the same. This is becuase professional game development has become more like feature film production. Spending upwards of 15 million dollars in a AAA game is common and even expected. Game studios spend millions on a title and need to have confidence that they will earn that much back. The end result: designing and producing games that must appeal to the broadest possible range of potential shoppers and the games become bland and generic.</p>
<p>Since big game studios can&#8217;t afford to take risks, it&#8217;s up to the independent game developer to create new and innovative game concepts. Much like their independent film counterparts, the independent game developer is not risking millions, but rather thousands of dollars. And tens of tousands in earnings is typically enough for independents to live off of, especially after producing a small collection of games. The key is to break away from the fixed mold that big studios follow. Independents may not be able to compete with a 300-person studio on a polished FPS game, but they can take them on with a fun and quirky independent game that everyone must have.</p>
<p>Independent game developers need to really leverage their strengths against big studios by using their flexibility and creativity. Crazy new game concepts may not appeal to all consumers, but it will likely appeal to enough of them to make an independent game profitable. Here&#8217;s a fun tool to help think about new game concepts: <a title="Game Idea Generator" href="http://www.envygames.com/content/?page_id=341">The Game Idea Generator</a>.  It requires the Silverlight 2 Web browser plug-in for Internet Explorer, Safari, or Firefox.</p>
<p>The tool is just for fun and meant to show how creative thinking can lead to an interesting game concept. Clicking the &#8220;Generate Idea&#8221; button, I ended up with &#8220;<strong>You should create a Pirate style RPG Quest Adventure game that features Aliens.</strong>&#8221; Why not? Imagine if the film &#8220;Predator&#8221; was set in the late 1700&#8242;s on the pirate occupied Turtle Island. No single pirate could take on the alien, but with their loot and Rum threatened, pirates might work together to take on the alien hunter. They might even have a temporary truce with the British to work together to defeat the alien. It&#8217;s not likely a game that a big studio might take on a game like this. But an disciplined team independent game developers with some artistic talent, programming skills, and a flexible game engine should be able to turn this into a winner.</p>
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		<title>New Website for EnvyGames</title>
		<link>http://www.envygames.com/content/index.php/archives/199</link>
		<comments>http://www.envygames.com/content/index.php/archives/199#comments</comments>
		<pubDate>Mon, 19 Jan 2009 05:07:34 +0000</pubDate>
		<dc:creator>John Kanalakis</dc:creator>
				<category><![CDATA[Tools Announcements]]></category>

		<guid isPermaLink="false">http://www.envygames.com/content/?p=199</guid>
		<description><![CDATA[The EnvyGames has been long due for a Website facelift. So this weekend, it finally received one. Welcome to the new EnvyGames website with a new focus on sharing information relating to game programming and showcasing our game and tools projects. Here, you&#8217;ll find articles relating to game programming for Xbox 360 using XNA and [...]]]></description>
			<content:encoded><![CDATA[<p>The EnvyGames has been long due for a Website facelift. So this weekend, it finally received one. Welcome to the new EnvyGames website with a new focus on sharing information relating to game programming and showcasing our game and tools projects. Here, you&#8217;ll find articles relating to game programming for Xbox 360 using XNA and the Torque X Game Engine. Developer blogs that the share the progress of our game and tools projects. Purchase links to own your own copy of our games and tools.</p>
<p>In the coming days, new features will be added to this website, including a discussion forum to post questions about our games,  our tools, or even XNA and the Torque X Game Engine &#8211; anything that game development related. We will also be adding new online shopping capabilities that make it easier to own our games and tools as well as other independent games that we feel are deserving.</p>
<p>EnvyGames remains comitted to producing exciting new independent games and empowering independent game developers with articles and tools to express their creativity through the art of game making.</p>
<p>Welcome to the new EnvyGames!</p>
]]></content:encoded>
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		<title>Convert 3D Models to 2D Sprites</title>
		<link>http://www.envygames.com/content/index.php/archives/116</link>
		<comments>http://www.envygames.com/content/index.php/archives/116#comments</comments>
		<pubDate>Sun, 18 Jan 2009 10:33:32 +0000</pubDate>
		<dc:creator>John Kanalakis</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Tools Announcements]]></category>

		<guid isPermaLink="false">http://www.envygames.com/content/?p=116</guid>
		<description><![CDATA[SpriteWorks is a flexible application that takes 3D models in .X, .FBX, .XSI, and of course .DTS and turns them into 2D sprite textures. This can be used to produce very realistic sprites from well lit and normal mapped 3D models. You can also select any animation sequence attached to a DTS shape to create an animated sprite sheet.]]></description>
			<content:encoded><![CDATA[<p><strong>SpriteWorks</strong> is a flexible application that takes 3D models in .X, .FBX, .XSI, and of course .DTS and turns them into 2D sprite textures. This can be used to produce very realistic sprites from well lit and normal mapped 3D models. You can also select any animation sequence attached to a DTS shape to create an animated sprite sheet.</p>
<p><strong>SpriteWorks </strong>is based on XNA and, of course a running instance of the Torque X Engine. However, the images that are produced are translucent .png files that will work with any 2D graphics engine, including Torque X 2D and TGB. The sample sprite sheet here is a web-friendly, but non-transucent .jpg file. In the video above, SpriteWorks is used to take the Boombot sample DTS model that comes with Torque X, select an animation (in this case &#8220;run&#8221;), generate the animated sprite sheet, then import it into Torque X Builder 2D. But it will work with just about any DTS file, from Kork the sample player to the many buildings and vehicles sold as content packs. And with support for .X and .FBX, you can even look to resources, including <a href="http://www.turbosquid.com/" target="_blank">TurboSquid.com</a> for even more models that can become textures for your 2D game&#8230; and some of them are free.</p>
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