Currently Browsing: PlayBits Updates
PlayBits Launch Date: July 10th
PlayBits Launch Date: July 10th
We’ve been hard at work to make the PlayBits Silverlight Game engine as fast, feature rich, and flexible as possible to make turn it into the easiest way to create games for the Web. Now that Microsoft has announced the Silverlight 3 release date of July 10th, we’re matching that with the...
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PlayBits Game Engine Preparing for Launch
PlayBits Game Engine Preparing for Launch
We’re at T-minus 25 days and counting down to the launch of the the PlayBits Silverlight Game Engine’s Early Adopter program. PlayBits, now in full private Beta testing, is only weeks away from openning up to the public for pre-release access. The Early Adopter program was inspired by the...
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Rapid Silverlight Game Development
Rapid Silverlight Game Development
The PlayBits Silverlight Game Engine is making terrific progress and is quickly approaching its first release. The vision behind PlayBits has always been to empower Web game developers with the ability to quickly prototype and produce online games. It’s no doubt that Silverlight already offers amazing...
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PlayBits and Vector Games for the Web
PlayBits and Vector Games for the Web
 Most games for the Web today are typically based on static or animated sprite images. They look great, but are pretty inneficient as images usually large and contain a lot of wasted data. Silverlight, however, has natively built-in support for vector-based shapes, such as rectangles, circles, lines,...
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Shifting Web Games from Flash to Silverlight
Shifting Web Games from Flash to Silverlight
EnvyGames is in the final stages of developing the PlayBits Silverlight game engine. The design goal behind PlayBits is to provide an easy solution for creating games for the Web by leveraging the powerful features of the Silverlight plug-in for Internet Explorer, Safari, and Firefox. PlayBits will...
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