PlayBits Launch Date: July 10th
We’ve been hard at work to make the PlayBits Silverlight Game engine as fast, feature rich, and flexible as possible to make turn it into the easiest way to create games for the Web. Now that Microsoft has announced the Silverlight 3 release date of July 10th, we’re matching that with the release of PlayBits on the same day. The PlayBits launch date is now set in stone for July 10, 2009. We’ll launch with the same Early Adopter program described in the last post with the same benefits of discounted pricing, extended support service, and customer feedback driving direction....
read morePlayBits Game Engine Preparing for Launch
We’re at T-minus 25 days and counting down to the launch of the the PlayBits Silverlight Game Engine’s Early Adopter program. PlayBits, now in full private Beta testing, is only weeks away from openning up to the public for pre-release access. The Early Adopter program was inspired by the large number of responses we have been receiving for early access to the game engine bits. The Early Adopter program comes with the following benefits: Immediate access to the PlayBits Silverlight game engine and tools Access to private online support forums Discounted price of $149, from the...
read moreRapid Silverlight Game Development
The PlayBits Silverlight Game Engine is making terrific progress and is quickly approaching its first release. The vision behind PlayBits has always been to empower Web game developers with the ability to quickly prototype and produce online games. It’s no doubt that Silverlight already offers amazing functionality and extensive support for images, sounds, videos, and animations right out of the box. But there’s much more needed to create feature-rich games for the Web. That’s why the PlayBits Silverlight Game Engine includes a solid foundation of game services, such as a...
read morePlayBits and Vector Games for the Web
Most games for the Web today are typically based on static or animated sprite images. They look great, but are pretty inneficient as images usually large and contain a lot of wasted data. Silverlight, however, has natively built-in support for vector-based shapes, such as rectangles, circles, lines, curves, polygons, etc. You can combine these shapes together and color them with Silverlight’s rich set of Brush options, such as gradient fills, stroke, translucency, etc., and you can make some pretty amazing game artwork. Best of all, a few bytes of markup for a vector based game object...
read moreShifting Web Games from Flash to Silverlight
EnvyGames is in the final stages of developing the PlayBits Silverlight game engine. The design goal behind PlayBits is to provide an easy solution for creating games for the Web by leveraging the powerful features of the Silverlight plug-in for Internet Explorer, Safari, and Firefox. PlayBits will empower anyone with knowledge of the C# programming language to quickly create new and innovative casual games with a rich set of features. Our vision is to disrupt Flash’s grasp on Web games and help Silverlight emerge as a game development platform. PlayBits is full of game development...
read more
