Rapid Silverlight Game Development
The PlayBits Silverlight Game Engine is making terrific progress and is quickly approaching its first release. The vision behind PlayBits has always been to empower Web game developers with the ability to quickly prototype and produce online games. It’s no doubt that Silverlight already offers amazing functionality and extensive support for images, sounds, videos, and animations right out of the box. But there’s much more needed to create feature-rich games for the Web. That’s why the PlayBits Silverlight Game Engine includes a solid foundation of game services, such as a...
read moreEnvyGames Sponsors Game Competition
EnvyGames is proud to be a contributing sponsor to Mashooo’s S Prize competition. Mashooo hosts the largest collection of online Silverlight games on the Web. With Mashooo’s growing collection of Silverlight games and our emerging PlayBits Silverlight Game Engine, Silverlight is quickly becoming a solid platform for Web game development. The S Prize is “an open ‘no holds barred’ style competition, meaning that people from around the world are free to participate [with] no theme limitations.” This means that anyone with any game idea can use free tools,...
read morePlayBits and Vector Games for the Web
Most games for the Web today are typically based on static or animated sprite images. They look great, but are pretty inneficient as images usually large and contain a lot of wasted data. Silverlight, however, has natively built-in support for vector-based shapes, such as rectangles, circles, lines, curves, polygons, etc. You can combine these shapes together and color them with Silverlight’s rich set of Brush options, such as gradient fills, stroke, translucency, etc., and you can make some pretty amazing game artwork. Best of all, a few bytes of markup for a vector based game object...
read moreShifting Web Games from Flash to Silverlight
EnvyGames is in the final stages of developing the PlayBits Silverlight game engine. The design goal behind PlayBits is to provide an easy solution for creating games for the Web by leveraging the powerful features of the Silverlight plug-in for Internet Explorer, Safari, and Firefox. PlayBits will empower anyone with knowledge of the C# programming language to quickly create new and innovative casual games with a rich set of features. Our vision is to disrupt Flash’s grasp on Web games and help Silverlight emerge as a game development platform. PlayBits is full of game development...
read moreConvert 3D Models to 2D Sprites
SpriteWorks is a flexible application that takes 3D models in .X, .FBX, .XSI, and of course .DTS and turns them into 2D sprite textures. This can be used to produce very realistic sprites from well lit and normal mapped 3D models. You can also select any animation sequence attached to a DTS shape to create an animated sprite sheet. SpriteWorks is based on XNA and, of course a running instance of the Torque X Engine. However, the images that are produced are translucent .png files that will work with any 2D graphics engine, including Torque X 2D and TGB. The sample sprite sheet here is a...
read moreSolicheck for Xbox 360 Released
Announcing the the public launch of EnvyGames’ first commercial game, Solicheck. Solicheck is a unique casual game in which you advance through the levels by jumping checker pieces diagonally across a checkerboard. Points are earned for each successful jump and bonus points are awarded for landing on a bonus space and for beating the timer. The game was created with the Torque X game engine, by GarageGames. It features multiple levels with changing background scenes and music, an assortment of particle effects, and full-screen bloom effect to soften the scene. The game also ties in closely...
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