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SpaceSwarm for iPad Released
SpaceSwarm for iPad Released
SpaceSwarm for iPad is now available on the Apple iTunes store. It’s a classic flocking AI game in which you fend off swarms of attacking enemy space ships. The touch-screen game plays only on iPad, features 25 challenging levels, and fun visual effects. The game was created with GameSalad, a game...
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SpriteWorks 2.1 Released
SpriteWorks 2.1 Released
SpriteWorks 2.1 is now available for Windows 7 and Vista. This release includes a number of significant improvements, including better support for COLLADA 3D models, compatibility with the Window 7 and Vista security model, support for long path names to 3D source models, faster image processing, and...
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SpriteWorks2 Beta Now Available
SpriteWorks2 Beta Now Available
Featured in Michael Snow’s book, “Game Programming with Silverlight” and Blog, SpriteWorks is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models. SpriteWorks was created last year, based on the XNA graphics framework. As such, it required...
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PlayBits Limited Beta 1 Release
PlayBits Limited Beta 1 Release
With the launch of Silverlight 3, we’ve rolled out the first round Early Adopter Beta testing over the weekend. Participants were selected from the first few that contacted us directly. We’ve kept the pool of first round of Beta testers small to limit the impacts of any breaking changes to...
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PlayBits Game Engine Preparing for Launch
PlayBits Game Engine Preparing for Launch
We’re at T-minus 25 days and counting down to the launch of the the PlayBits Silverlight Game Engine’s Early Adopter program. PlayBits, now in full private Beta testing, is only weeks away from openning up to the public for pre-release access. The Early Adopter program was inspired by the...
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Rapid Silverlight Game Development
Rapid Silverlight Game Development
The PlayBits Silverlight Game Engine is making terrific progress and is quickly approaching its first release. The vision behind PlayBits has always been to empower Web game developers with the ability to quickly prototype and produce online games. It’s no doubt that Silverlight already offers amazing...
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EnvyGames Sponsors Game Competition
EnvyGames Sponsors Game Competition
EnvyGames is proud to be a contributing sponsor to Mashooo’s S Prize competition. Mashooo hosts the largest collection of online Silverlight games on the Web. With Mashooo’s growing collection of Silverlight games and our emerging PlayBits Silverlight Game Engine, Silverlight is quickly...
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PlayBits and Vector Games for the Web
PlayBits and Vector Games for the Web
 Most games for the Web today are typically based on static or animated sprite images. They look great, but are pretty inneficient as images usually large and contain a lot of wasted data. Silverlight, however, has natively built-in support for vector-based shapes, such as rectangles, circles, lines,...
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Shifting Web Games from Flash to Silverlight
Shifting Web Games from Flash to Silverlight
EnvyGames is in the final stages of developing the PlayBits Silverlight game engine. The design goal behind PlayBits is to provide an easy solution for creating games for the Web by leveraging the powerful features of the Silverlight plug-in for Internet Explorer, Safari, and Firefox. PlayBits will...
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Convert 3D Models to 2D Sprites
Convert 3D Models to 2D Sprites
SpriteWorks is a flexible application that takes 3D models in .X, .FBX, .XSI, and of course .DTS and turns them into 2D sprite textures. This can be used to produce very realistic sprites from well lit and normal mapped 3D models. You can also select any animation sequence attached to a DTS shape to...
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