Gear-up with EnvyGames
EnvyGames is offering iPhone and iPad cases as well as clothing based on our original and licensed game artwork. We’ve partnered with Zazzle to deliver high quality protective cases for iPhones and iPads that will express your gaming prowess will keeping your hardware safe.
read moreSpaceSwarm for iPad Released
SpaceSwarm for iPad is now available on the Apple iTunes store. It’s a classic flocking AI game in which you fend off swarms of attacking enemy space ships. The touch-screen game plays only on iPad, features 25 challenging levels, and fun visual effects. Available for iOS devices on the iTunes store.
read moreSpriteWorks 2.1 Released
Share SpriteWorks 2.1 is now available for Windows 7 and Vista. This release includes a number of significant improvements, including better support for COLLADA 3D models, compatibility with the Window 7 and Vista security model, support for long path names to 3D source models, faster image processing, and improved blur images effects. These improvements make SpriteWorks even easier to use to create high quality 2D static and animated sprite sheets from 3D source models. An additional SpriteWorks release for Mac OS X is near completion and will enable iPhone game developers to create sprite...
read moreSpriteWorks2 Beta Now Available
Featured in Michael Snow’s book, “Game Programming with Silverlight” and Blog, SpriteWorks is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models. SpriteWorks was created last year, based on the XNA graphics framework. As such, it required VisualStudio 2008 and the XNA Framework to be installed as well. But no longer. SpriteWorks2 is a complete overhaul from the ground up. It’s foundation has shifted from XNA to T3D and comes with a new look and a lot of great improvements. But the process of taking 3D models and generating...
read morePlayBits Limited Beta 1 Release
With the launch of Silverlight 3, we’ve rolled out the first round Early Adopter Beta testing over the weekend. Participants were selected from the first few that contacted us directly. We’ve kept the pool of first round of Beta testers small to limit the impacts of any breaking changes to the framework. Once the first round of testers have taken a couple weeks to go through the SDK, we should be able to expand the testing population even more to include additional game developers. In the meantime, the PlayBits Silverlight game engine is getting a new home at www.playbits.com....
read morePlayBits Game Engine Preparing for Launch
We’re at T-minus 25 days and counting down to the launch of the the PlayBits Silverlight Game Engine’s Early Adopter program. PlayBits, now in full private Beta testing, is only weeks away from openning up to the public for pre-release access. The Early Adopter program was inspired by the large number of responses we have been receiving for early access to the game engine bits. The Early Adopter program comes with the following benefits: Immediate access to the PlayBits Silverlight game engine and tools Access to private online support forums Discounted price of $149, from the...
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