PlayBits Launch Date: July 10th
We’ve been hard at work to make the PlayBits Silverlight Game engine as fast, feature rich, and flexible as possible to make turn it into the easiest way to create games for the Web. Now that Microsoft has announced the Silverlight 3 release date of July 10th, we’re matching that with the release of PlayBits on the same day.
The PlayBits launch date is now set in stone for July 10, 2009. We’ll launch with the same Early Adopter program described in the last post with the same benefits of discounted pricing, extended support service, and customer feedback driving direction. The EA program will end on August 31, 2009 as we formally launch the locked-down official release.
We originally targeted a release date of July 30, so why did we change it? Our original plan was to release a Silverlight 2.0 compatible version of PlayBits and then later a Silverlight 3.0 compatible version. This would have left 2 distinct versions of our SDK and tools out in the market. However, now that Microsoft has announced their July 10th launch date, we can align our product launch so that only one version of our game development SDK is out there. This means less confusion for everyone and sharper focus on our Silverlight 3.0 features and testing.
Over the next couple of weeks, leading up to our July 10 launch, several sample games will be posted to our Website for everyone to interact with and try out different features of the game engine. I will also be posting more videos and a detailed list of our features. Our online forums are also just about to open up so that we can start sharing answers to your questions.
