We’re at T-minus 25 days and counting down to the launch of the the PlayBits Silverlight Game Engine’s Early Adopter program. PlayBits, now in full private Beta testing, is only weeks away from openning up to the public for pre-release access. The Early Adopter program was inspired by the large number of responses we have been receiving for early access to the game engine bits. The Early Adopter program comes with the following benefits:
PlayBits is currenlty running fast and lean with Silverlight 2.0 and Expression Blend 2.5 and we’re already testing with the advanced features of Silverlight 3 and Expression Blend 3. The formal release of PlayBits 1.0 will coincide with the launch of Silverlight 3.0. But rather than keep everyone in the dark until then, we’re offering early and immediate access to the product, with a great price and lots of benefits.
Early Adopter licensing will come with immediate access to the PlayBits Forums. Our team will be active within the private forums, supporting questions, offering ideas, and more.
The retail price for the PlayBits Silverlight Game Engine is $299. The Early Adopter price comes with a big discount, priced at $149. When the final release launches, Early Adopters can immediately upgrade to the full release at no cost.
All PlayBits licenses come with a year of free maintenance updates. The Early Adopter licensees will receive the same year benefit beginning at the final release launch – plus – the period between Early Adopter purchase and the final release launch.
Early Adopters also have the advantage of infuencing the PlayBits team with product feedback, ideas, and feature requests. Our goal is to make Silverlight an amazing platform for Web game development and your Web game projects can help make that happen.
The Early Adopter program launches publicly on June 30, 2009 and will extend until the formal product release date this Fall. For questions about the release or the Early Adopter program, feel free to contact us at: contact@envygames.com .
Cant wait :)
This is awesome. I’ll start queuing on the line.