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	<title>Comments on: Rapid Silverlight Game Development</title>
	<atom:link href="http://www.envygames.com/content/index.php/archives/503/feed" rel="self" type="application/rss+xml" />
	<link>http://www.envygames.com/content/index.php/archives/503</link>
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	<lastBuildDate>Sun, 09 May 2010 02:54:04 +0000</lastBuildDate>
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		<title>By: John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-80</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Sat, 27 Jun 2009 01:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-80</guid>
		<description>The PlayBits has very little in common with the Torque engine. The only overlap is that they are both based on the C# programming language and implement a component architecture. Otherwise, they&#039;re pretty different in that PlayBits targets Web games with Silverlight and Torque X targets Xbox 360 with XNA. 

The behavior of the components are similar to Torque X components, as their names suggest. However their implementation and exposed properties are entirely different. As result, I don&#039;t think you can easily port a Torque X game to PlayBits quickly. But, you can can port over your game design, structure, and art assets pretty quickly. 
 
John K.</description>
		<content:encoded><![CDATA[<p>The PlayBits has very little in common with the Torque engine. The only overlap is that they are both based on the C# programming language and implement a component architecture. Otherwise, they&#8217;re pretty different in that PlayBits targets Web games with Silverlight and Torque X targets Xbox 360 with XNA. </p>
<p>The behavior of the components are similar to Torque X components, as their names suggest. However their implementation and exposed properties are entirely different. As result, I don&#8217;t think you can easily port a Torque X game to PlayBits quickly. But, you can can port over your game design, structure, and art assets pretty quickly. </p>
<p>John K.</p>
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		<title>By: Brian Bond</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-79</link>
		<dc:creator>Brian Bond</dc:creator>
		<pubDate>Sat, 27 Jun 2009 00:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-79</guid>
		<description>Hey John,
 How close are the components to Torque X 2D? Would it be fairly easy to create cross functional components?

Brian</description>
		<content:encoded><![CDATA[<p>Hey John,<br />
 How close are the components to Torque X 2D? Would it be fairly easy to create cross functional components?</p>
<p>Brian</p>
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		<title>By: Ken Hu</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-68</link>
		<dc:creator>Ken Hu</dc:creator>
		<pubDate>Mon, 01 Jun 2009 09:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-68</guid>
		<description>Very interested in this product. Please keep me updated regarding release and updates.

Thanks.</description>
		<content:encoded><![CDATA[<p>Very interested in this product. Please keep me updated regarding release and updates.</p>
<p>Thanks.</p>
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	<item>
		<title>By: Thomas Barrett</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-67</link>
		<dc:creator>Thomas Barrett</dc:creator>
		<pubDate>Thu, 28 May 2009 17:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-67</guid>
		<description>We are very interested in your PlayBits Silverlight Game Engine any new news on the release or beta release?</description>
		<content:encoded><![CDATA[<p>We are very interested in your PlayBits Silverlight Game Engine any new news on the release or beta release?</p>
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	<item>
		<title>By: John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-63</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-63</guid>
		<description>Another posting at the middle of May will announce details for participating in the Beta test program and then invitations will be sent out a couple weeks later with download details. I&#039;m especially interested in your project, it sounded like you&#039;re building a Sim game. 
 
John K.</description>
		<content:encoded><![CDATA[<p>Another posting at the middle of May will announce details for participating in the Beta test program and then invitations will be sent out a couple weeks later with download details. I&#8217;m especially interested in your project, it sounded like you&#8217;re building a Sim game. </p>
<p>John K.</p>
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	<item>
		<title>By: Dody Gunawinata</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-62</link>
		<dc:creator>Dody Gunawinata</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-62</guid>
		<description>When is the release date or at least public beta be available?</description>
		<content:encoded><![CDATA[<p>When is the release date or at least public beta be available?</p>
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	<item>
		<title>By: John Kanalakis</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-61</link>
		<dc:creator>John Kanalakis</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-61</guid>
		<description>Hi David, 

Yes, large tilemaps are supported, but the more textures there are (and bigger), the larger your game&#039;s download will be. Succussful Web games need to be as compact and efficient as possible for quick download. 
 
John K.</description>
		<content:encoded><![CDATA[<p>Hi David, </p>
<p>Yes, large tilemaps are supported, but the more textures there are (and bigger), the larger your game&#8217;s download will be. Succussful Web games need to be as compact and efficient as possible for quick download. </p>
<p>John K.</p>
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		<title>By: David Everhart</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-60</link>
		<dc:creator>David Everhart</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-60</guid>
		<description>Hey John, 

Just read the playbits link and checked out the editor, very cool. Will it support large tilemaps (if you remember the issue I had from Torque X) or is it more for smaller ones?</description>
		<content:encoded><![CDATA[<p>Hey John, </p>
<p>Just read the playbits link and checked out the editor, very cool. Will it support large tilemaps (if you remember the issue I had from Torque X) or is it more for smaller ones?</p>
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	<item>
		<title>By: David Everhart</title>
		<link>http://www.envygames.com/content/index.php/archives/503/comment-page-1#comment-59</link>
		<dc:creator>David Everhart</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.envygames.com/content/?p=503#comment-59</guid>
		<description>Looks good John, Ill be checking this out mor in detail. I have been looking into Silverlight recently, looks prety interesting.</description>
		<content:encoded><![CDATA[<p>Looks good John, Ill be checking this out mor in detail. I have been looking into Silverlight recently, looks prety interesting.</p>
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