Torque X Resources

“The Complete Guide to Torque X”, by John Kanalakis.

book_cover

 

About the Book

The Complete Guide to Torque X is a comprehensive guide to creating games for Windows and the Xbox 360 game console using the Torque X Framework. This book is ideal for all skill levels ranging from students to indie game developers to commercial studios.

The book begins with an introduction to the core technologies as well as 2D and 3D game design tools, followed by a primer on the C# programming language. Next, the book dives into the Torque X 2D Framework by stepping through the core elements, including: Sprites, Animations, Tilemaps, Scrollers, Particle Effects, and more. Lastly, the book explores the Torque X 3D Framework with detailed coverage of 3D scene components and properties. The book finishes with advanced topics, including User Interfaces, Sounds, Shader Effects, and game distribution.

 

About the Author

John Kanalakis is the President of EnvyGames, an independent video game studio located in heart of Sillicon Valley. John’s game development experience spans multiple platforms and technologies and his skills range from game programming to 3D modeling and graphic design. As an independent game developer, EnvyGames produces creative and fun games for Xbox 360, Windows XP/Vista, Zune, MacOS, and iPhone. EnvyGames also produces game development tools and resources for game developers.

Download Chapter Code

Chapter 2
Chapter 3 (Updated OCT 13 2008)
Chapter 7
Chapter 8 (Updated OCT 13 2008)
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 15
Chapter 16
Chapter 17