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SpaceSwarm for iPad Released... 0
SpaceSwarm for iPad Released
SpaceSwarm for iPad is now available on the Apple iTunes store. It’s a classic flocking AI game in which you fend off swarms of attacking enemy space ships. The touch-screen game plays only on iPad, features 25 challenging levels, and fun visual effects. The game was created with GameSalad, a game creation tool widely used for iPhone/iPad game...
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SpriteWorks 2.1 Released... 2
SpriteWorks 2.1 Released
SpriteWorks 2.1 is now available for Windows 7 and Vista. This release includes a number of significant improvements, including better support for COLLADA 3D models, compatibility with the Window 7 and Vista security model, support for long path names to 3D source models, faster image processing, and improved blur images effects. These improvements...
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SpriteWorks2 Beta Now Available... 1
SpriteWorks2 Beta Now Available
Featured in Michael Snow’s book, “Game Programming with Silverlight” and Blog, SpriteWorks is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models. SpriteWorks was created last year, based on the XNA graphics framework. As such, it required VisualStudio 2008 and the XNA Framework to be installed...
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PlayBits Limited Beta 1 Release... 2
PlayBits Limited Beta 1 Release
With the launch of Silverlight 3, we’ve rolled out the first round Early Adopter Beta testing over the weekend. Participants were selected from the first few that contacted us directly. We’ve kept the pool of first round of Beta testers small to limit the impacts of any breaking changes to the framework. Once the first round of testers have...
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PlayBits Launch Date: July 10th... 9
PlayBits Launch Date: July 10th
We’ve been hard at work to make the PlayBits Silverlight Game engine as fast, feature rich, and flexible as possible to make turn it into the easiest way to create games for the Web. Now that Microsoft has announced the Silverlight 3 release date of July 10th, we’re matching that with the release of PlayBits on the same day. The PlayBits...
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PlayBits Game Engine Preparing for L... 2
PlayBits Game Engine Preparing for Launch
We’re at T-minus 25 days and counting down to the launch of the the PlayBits Silverlight Game Engine’s Early Adopter program. PlayBits, now in full private Beta testing, is only weeks away from openning up to the public for pre-release access. The Early Adopter program was inspired by the large number of responses we have been receiving...
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